Edit : thanks to Aggut on NUI's forum, I included winusb.dll & winusb.sys in the .zip. The topic is here. I changed the host of the file too (divshare.com) because a friend showed my this and I've found it pretty cool.
Edit 2 : don't worry if the date of the file seems to change a lot, I try to fix some minor things. For instance the blobDetection algorithm was doing 2 times its job until today... Now it really is smooth in 640x480.
Hi !
It's been two months since my last post so here it is, updates !
Version 2 of Otira is out. OpenCV is gone so it's only usable if you got a PS3 Eye. Here is a screenshot of the config app :
So far the configuration part is finished, there won't be any major modification any time soon since it's not an important part of the software, even if it's pretty slow when using 640x480 (after all the purpose is to see the effect of a threshold). The app itself isn't really done, it will display your hands if you set the threshold correctly and then display blobs. The way this part is done in the program will be changed I think since I run @ 20-25 fps on a core duo 2,16GHz when the resolution is set on 640x480. I do this by creating GL_POINTS and maybe use a dynamic texture will be more efficient. If you got another idea please feel free to share it !
The big issue is the redeployment part. Since I don't know how to redistribute applications which are compiled with visual express' compiler, I hope it's runable on other machines. Please tell me if you're experiencing any trouble or if you know how I can make the program easy to use for everyone.
The wiki is to come, so far I just put some comments in the files.
In the meantime, I'll work on the physical part and start to build the device in order to have a real thing to experiment on.
To conclude, just a big thank you to AlexP for his work, it's a real pleasure to program with his SDK and I'm sure he makes lots of guys go happy with it ;-)
Have fun !
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